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Jason Pearson
Seraphim Auxiliaries
2882
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Posted - 2013.08.29 03:20:00 -
[1] - Quote
If the AV weapon at hand cost as much as a turret, I do not care about the hull costs or my modules, but if your weapons cost nearly as much as the turret then I'd be alot more okay with dying to you (srsly, why is the forge stronger than rails, and the swarms better than missiles?)
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gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
Jason Pearson
Seraphim Auxiliaries
2885
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Posted - 2013.08.29 03:38:00 -
[2] - Quote
Void Echo wrote:you say not to complain in the title yet at the end of your paragraph you complained lol
I wouldn't complain IF AV weapons cost as much as turrets, but they do not ;)
lern2english American. <3
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gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
Jason Pearson
Seraphim Auxiliaries
2885
|
Posted - 2013.08.29 03:48:00 -
[3] - Quote
KING CHECKMATE wrote:Jason Pearson wrote:If the AV weapon at hand cost as much as a turret, I do not care about the hull costs or my modules, but if your weapons cost nearly as much as the turret then I'd be alot more okay with dying to you (srsly, why is the forge stronger than rails, and the swarms better than missiles?)
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. Tanks need to be cheaper , thats all.
No, that's the problem.
When you kill a tank, there needs to be a sort of "Oh **** yes, I just cost that guy a shitton of money trolololol" feeling, and the way the reward system is (everything you destroy counts towards your total payout) making them any cheaper would be an insult to AVers.
But, if AV cost as much as the default turret of each level (It's 48,000 for standard, 145,720 for Advanced and 442,400 for Prototype, and that's the plain variants, for a Compressed at Prototype it's 927,560) then perhaps there would be no need to whine, I'd personally be fine with a single Proto AVer tanking me out, because he's risked it.
Oh and for numbers because of the reason why we whine..
Prototype Swarm (Wiyrkomi) 28,845 ISK Prototype Forge (Kaalakiota) 28,845 ISK
They go up to 47,220 ISK for the other variants, proto AV doesn't even cost as much as a STANDARD turret, even prototype small turrets cost 110,600 ISK
oh and one more.
Prototype Packed AV Grenades, 23,610 ISK, lol.
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gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
Jason Pearson
Seraphim Auxiliaries
2887
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Posted - 2013.08.29 03:58:00 -
[4] - Quote
Edited post and added prices, bumping the prices would fix quite a bit and would also help curb the forge guns use as an Anti Infantry weapon (Or atleast there would be an even bigger bounty on their heads, I mean, a proto heavy running a proto forge gun costing 442k, for the gun alone? Who wouldn't want to snipe the bastard?)
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gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
Jason Pearson
Seraphim Auxiliaries
2888
|
Posted - 2013.08.29 04:08:00 -
[5] - Quote
Lurchasaurus wrote:KING CHECKMATE wrote:Jason Pearson wrote:If the AV weapon at hand cost as much as a turret, I do not care about the hull costs or my modules, but if your weapons cost nearly as much as the turret then I'd be alot more okay with dying to you (srsly, why is the forge stronger than rails, and the swarms better than missiles?)
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. Tanks need to be cheaper , thats all. for their current effectiveness, yes. King, for once.....you are right.
After talking with you about the ISK based gameplay, I wouldn't even mind if tank costs stayed the same, let there be real value and real losses when we lose vehicles, but let AV feel the same way, no?
(Edit: Tanks Costs staying the same, not tanks staying the same, ****.)
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gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
Jason Pearson
Seraphim Auxiliaries
2888
|
Posted - 2013.08.29 04:23:00 -
[6] - Quote
AVers, I'm waiting..
Atleast some kind of defense as to why AV should remain so cheap would be nice, kind of makes me sad at a lack of "NO WE'RE FINE AND BALANCED." :(
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gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
Jason Pearson
Seraphim Auxiliaries
2888
|
Posted - 2013.08.29 04:32:00 -
[7] - Quote
Obodiah Garro wrote:Am all for making swarm launchers cost the same as HAV turrets as soon as they can lock onto infantry and they boost the range so I can hide behind the red line without waiting for **** to come close to me.
Jokes aside, I dont think Isk is the true value of something, OP is talking like the only thing he can shoot is AV runners and its a fair comparison. HAV can do a lot more than a AV runner, hell one is general and the other is specialised, gtfo with this bs.
I don't expect AV to be exactly the same price, also as a Proto Forge Gunner, I'm not limited to shooting just Vehicles, you act like I can't go 20/0 in a Forge Gun fit, with no vehicles on the field.
What I'm saying is I'd like to see AV alot more expensive, rather than a tiny fraction of the cost of a Turret, but maybe a half, hell even 3/4s of the cost would be nice. Then I'd still be in favour of AV being strong, because it means you cannot rush me 10 times, die and still make a profit, you rush me 5 times and you'll break even, that would be nice.
It's only bullshit to you because you fear a crutch being expensive, EVE is about ISK, DUST = EVE Universe, should be about ISK.
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gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
Jason Pearson
Seraphim Auxiliaries
2888
|
Posted - 2013.08.29 04:57:00 -
[8] - Quote
KING CHECKMATE wrote:Jason Pearson wrote:Obodiah Garro wrote:Am all for making swarm launchers cost the same as HAV turrets as soon as they can lock onto infantry and they boost the range so I can hide behind the red line without waiting for **** to come close to me.
Jokes aside, I dont think Isk is the true value of something, OP is talking like the only thing he can shoot is AV runners and its a fair comparison. HAV can do a lot more than a AV runner, hell one is general and the other is specialised, gtfo with this bs. I don't expect AV to be exactly the same price, also as a Proto Forge Gunner, I'm not limited to shooting just Vehicles, you act like I can't go 20/0 in a Forge Gun fit, with no vehicles on the field. What I'm saying is I'd like to see AV alot more expensive, rather than a tiny fraction of the cost of a Turret, but maybe a half, hell even 3/4s of the cost would be nice. Then I'd still be in favour of AV being strong, because it means you cannot rush me 10 times, die and still make a profit, you rush me 5 times and you'll break even, that would be nice. It's only bullshit to you because you fear a crutch being expensive, EVE is about ISK, DUST = EVE Universe, should be about ISK.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. AV, specially Forge guns ARE Expensive if you consider the SP/ISK sink to even get the first one... Just compare how much SP/ISK it would cost you to have a Duvolle AR wtih Proficiency 3 ,and then how much it would cost you to have a Kaalakiota FG with Prof 3? Then add the fact that us fatties die a LOT more than tanks.Yeah believe it or not.Remember: TAnks can be countered By AV and other tanks/droships. Heavies get killed by everything in the game.... DO NOT INCREASE THE PRICE OF AV, decrease the price of vehicles....
Sigh. let's work it out. (I have Prof 3 In forge guns)
Weaponry V = 310,920 Heavy Weapon Operation III = 136,800 Forge Gun Operation V = 621,840 Forge Proficiency III = 342,000
Total SP = 1,411,560
Now, I appreciate that it takes that much SP to use an Officer Forge Gun, but Weaponry to that level gives you the ability to use other weapons, and you don't need Prof 3 to use Proto Forge Guns.
Now, Turrets
Turret Operation III = 68,400 (iirc) Large Hybrid Turret Operation V = 932,760
Total SP = 1,001,160
So yes, you put more SP in for a Forge Gun, if I added the full Turret Operation skill to level 5, it'd be around 310k SP, bringing us even closer together, and I'd still do less damage than the Forge Gun with a Rail.
Now if we include the cost of Vehicle SP, which is btw, all of my SP apart from my Heavy Suit, HMG, Forge and Swarms then my SP cost far outweighs yours, and you know what? I'm not even finished with my skills yet, I've still gotta max out the core skills, that's quite a few more million SP.
Like I said before, bringing the cost of AV up and keeping the cost of tanks high means you will not see the best tanks constantly, but you'll be REWARDed for the RISK you took if you succeed, but if my Tank succeeds, the massive RISK I took will REWARD me. (Risk v Reward bro)
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gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step.
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Jason Pearson
Seraphim Auxiliaries
2888
|
Posted - 2013.08.29 07:02:00 -
[9] - Quote
Nemo Bluntz wrote:Its far easier to kill a guy holding a swarm launcher than it is for a guy to kill a tank with turrets.
So shut the **** up.
How ******* wrong you are. Takes one guy to dominate the field with AV, stops any Vehicles coming along, for less than 50k, despite my fit costing 1.3 Million ISK, theres a definite Risk v Reward imbalance here.
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gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
Jason Pearson
Seraphim Auxiliaries
2888
|
Posted - 2013.08.29 07:15:00 -
[10] - Quote
Nemo Bluntz wrote:Jason Pearson wrote:Nemo Bluntz wrote:Its far easier to kill a guy holding a swarm launcher than it is for a guy to kill a tank with turrets.
So shut the **** up. How ******* wrong you are. Takes one guy to dominate the field with AV, stops any Vehicles coming along, for less than 50k, despite my fit costing 1.3 Million ISK, theres a definite Risk v Reward imbalance here. I run AV. Any tank with half a brain always escapes. Its the tanks that feel like they can't be killed that get away scott free. Hell, a God damn shield tank is basically invulnerable to swarms and AV nades. "my fit costs money, so I shouldn't ever die before killing 100 people" is such a silly ******* position.
Where the **** have I said that? I don't support needing a squad to kill me, but I don't expect to be solo'd by something that costs 40k as opposed to my 1mil, It throws Risk v Reward out the window, you die 10 times, and you're not even at half the tanks worth, Make them cost more, and not only do we not have to lower the cost of tanks, so you're still rewarded, but if the Tank survives against AV, he's gonna be rewarded a bit more and when he dies, safe in the knowledge it didn't cost them 40k to kill him.
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gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
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Jason Pearson
Seraphim Auxiliaries
2888
|
Posted - 2013.08.29 07:23:00 -
[11] - Quote
Kekklian Noobatronic wrote: Let me just hop in this. Excuse me for removing your ******** post-bloat(AKA your "signature").
So if they re-tune tanks, lower their cost to 2x the cost of a Proto Fit(FYI my Proto AV fit is 285K, not 40K), so about 550-600K per proto tank, will you stop b!tching if you get solo'd? Legitimate question - will you stop complaining?
I'd continue bitching because I feel that's too cheap. imo a Tank shouldn't be cheap, I am happy to grind 5 matches to get my Tank because sure, it should be a squad weapon, and when it's run in a squad it becomes very good at what it does against solo players. (Teamworking AV wins though.).
When I kill a HAV, I know someone worked hard for it, it's a higher risk than your average AR v AR fight, it's more intense because theres stuff to lose, decrease it and it will become boring HAV spam
Why is your Proto AV fit so high? My Proto Forge with double damage mods costs me 80k and it's very easy to solo tanks.
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gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
Jason Pearson
Seraphim Auxiliaries
2888
|
Posted - 2013.08.29 07:26:00 -
[12] - Quote
Nemo Bluntz wrote:Jason Pearson wrote:I don't support needing a squad to kill me, but I don't expect to be solo'd by something that costs 40k as opposed to my 1mil Today's your lucky day. I'm going to throw you some life changing advice. Don't play like a ******* idiot, and you won't be killed by a guy in a 40k suit. Woah, did you feel that? I did. All of a sudden, you're a better player.
Ask any Tanker here to rate my ability in HAVs and I can assure you it won't be what you're obviously assuming. I'm looking at both sides, I run all Vehicles, I run all AV, it's easy to smash HAVs with a Prototype Forge, yet the Prototype Forge costs less than a SMALL TURRET.
Now, before you add something about "Forges not being overpowered" or any other stupid **** I wasn't aiming at, Forges aren't OP to me, what they are though, are too effective for their actual cost.
What's even worse it, let's carry on with the Forge, you'd think its counterpart would be the Small Railgun, they're the same size except the rail is mounted. The Forge beats it in everything, and best of yet? it's a fraction of its price.
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gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
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